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Aftermath
Aftermath

 

Set 15 years after a devastating ritual war that has thrown back the civilization of the world of Af’ael at least a hundred years, AFTERMATH is a LARP system set in a world of darkness.

 Once proud cities are now mere islands of suspicion and zealous oppression surrounded by the WILDS, the untamed lands that only the brave enter after the war.

It is here that those who are war-touched; infused to a lesser or greater degree by the fallout of the huge rituals enacted, dwell in small communities. These villages are the home to survivors of the cities destroyed and outcasts fleeing the church of Redemption who blames all ills on magic and those who carry it in their blood.

Thus the villages are home to all manner of folk, - fey, foul and fair, but all equal under the laws of whichever outpost they call home. They need this kinship though - no matter how loosely adhered to. For enemies and dangers are numerous. Creatures warped by the magic’s of the war, older races angered by the actions of the human ritualists, crusading Redemptors and of course other outposts jealous perhaps of what they perceive is in the possession of a characters village, wealth or great magic...

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